The resistance is much stronger and various with 480 additional mixed neutral stack templates. It places all 30 new adventure objects and previously excluded adventure objects. The advanced RMG is capable of properly balancing player starting zones and differentiate between early, mid and late game areas. It combines the 3D landscaping capability from the original H5 3.1 RMG with a complete overhaul and extension of the internal adventure objects, artifacts and monster placement mechanics. The new RMG will add new Heroes V maps and increase the replayability of the game. Possible rewards are no longer static amounts of gold and resources, but can also include artifacts, spells, scrolls, wands, prisoners and small permanent skill boosts. The resistance will scale up to the player's strength, no matter how long the game takes. Armies and rewards will never be exactly the same again no matter how often the player plays a map. The contents of the new locations is completely dynamic and follows an Oblivion/Skyrim inspired constantly scaling and endlessly randomized system. Treasure vaults and dungeons will now have unique immersive interiors with larger battlefields, growing armies and new obstacles. In MMH5.5, there will be around ~30 new adventure objects. New features Extended Adventure Map and battlefields
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